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Can you use your Meta Quest in a moving car? Maybe - what to know before you try

Mar, 27, 2024 Hi-network.com
illustration of a boy in a car wearing a VR headset
Adam Breeden/

When Iwas a kid, your reality was reality. It wasn't augmentedandit wasn't virtual. 

So, when my editor asked me to explain to a 12-year-old how to use aMeta Quest headset in cars, I was struck by the difference between what being a kid was like when I was growing up and what it must be like now. Before I go into tips and observations, let's take a minute to remind ourselves just how much our world has changed.

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When I was 12, there was no digital entertainment. My parents had a 15-inch color TV. If Disney was showing an animal show via over-the-air appointment TV on Sundays, I got to watch that program. My parents didn't like cartoons, so I never saw any classic cartoons until I was older.

I wasallowed to watchThunderbirds because my parents thought it was a puppet show, but my parents thought Star Trek and Voyage to the Bottom of the Sea were too edgy for me.

For entertainment, I was expected to go outside and play baseball and street hockey with the other kids on my block. On weekends, I sometimes went camping with the Boy Scouts. There were no computers and no video games, although I'm sure I would have loved them if there were. 

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There was, however, the public library. I loved the library. On the second floor, in the back corner, there was a bookcase half filled with science fiction. My parents saw the "science", discounted the word "fiction", and figured those books were okay for little me to read.

Robert Heinlein changed everything. Books like The Moon is a Harsh Mistress Lazarus Long , and Have Spacesuit Will Travel were my escape, and they twisted and reformatted my brain in ways my parents wouldn't discover until it was too late. Isaac Asimov wasn't quite as sociologically radical as Heinlein, buthis robot stories got my gears turning, too.

Between Thunderbirds, Heinlein, Asimov, and Neil Armstrong's walk on the moon, the die was cast by the time I was 12. I wanted to become an engineer or a scientist. And I did. But all that inspiration came through books and a tiny shared TV set. I can only imagine the vistas today's digital tools would have opened up for me if they'd existed back then.

I'm telling you this because my editor's son -- let's call him Johnny -- is 12 and wants to know how to use hisMeta Quest 2 in the car, so he can tune out others while traveling.

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We are certainly of different generations, Johnny and I. He wants to use VR to create a private entertainment zone in a crowded car. When I was 12, I could load a shotgun and knock a moving skeet out of the sky, fletch an arrow, make a fire from sticks and rocks, and hit a consistent line drive. (Editor's note: Johnny can do most of those things, too, and he caught -- released -- his first shark at age 10.) But I knew nothing of computers or digital technology because they didn't exist in any world a 12-year-old of that time could inhabit.

That said, I do have an answer for Johnny. He can use the Quest 2 in the car, but it's not easy, it's not pleasant, and it will probably annoy him more than his travel companions.

How to be a passenger in a car with your Quest headset

Riding in a car or on a plane with a Quest headset is not currently supported by Meta. In a January 24 response to a user tweet about passthrough mode on an airplane, Meta CTO Andrew Bosworth replied that it's not possible, but the company is working on it.

cleanshot-2024-03-13-at-04-14-012x
Screenshot by David Gewirtz/

The Quest models use IMUs (or inertial measurement units) that combine accelerometers, gyroscopes, and magnetometers to provide tracking data for the headset and its controllers. Bosworth is saying that the IMUs do all that tracking, but movement, like what you would experience in a car or plane, can confuse them.

Eventually, we may see an option for the user to shut off IMU tracking or tweak tracking for travel, but that's not here now.

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That's not to say people haven't tried. At the end of this article, I refer to three YouTube videos from brave and somewhat foolish Quest users who have attempted to go full immersion while riding as passengers in motor vehicles.

For the record, I'm not going to try these endeavors. I love my readers, but I have no interest in desperately fighting to keep my lunch inside while bouncing along in virtual space. So, I'm relying mostly on hearsay lessons.

Here are the core points:

  • Keep the headset out of the sun. Apparently, the sun can screw up the sensors, possibly permanently.
  • Be careful not to leave the headset in the car when you leave. This tip applies to almost all valuable electronics, pets, children, and cold drinks.
  • You will be more successful if you have a gray sky or you're in the shade.
  • Full darkness won't work, either.
  • You're better with non-twitch activities, like watching YouTube. Games that require controller tracking are likely to fail.
  • Some folks have used their phone's hotspot to connect to the internet. Your mileage will vary, as will your hotspot data fees.
  • You may have the most success sitting in a stationary car on a gray day.

There's another issue: the boundary. The boundary uses room mapping, which doesn't make sense inside a car. You can turn off the boundary, but that technique requires a bit of a hack.

Turning off the boundary

I hesitated writing this. It doesn't feel right to tell a 12-year-old how to turn on developer mode and turn off critical protection. But there are also adults reading this, so I'm going ahead.

That said, I want to first speak to any kids reading this. Before you take these steps, ask a responsible adult. I'm not talking about your cool uncle who's fine with, "Hey, let's see what happens." Ask an adult who is more concerned about preventing you from getting a broken leg than which Sharpie will write the best-looking grafifti on your cast. You could get hurt if you bang into something.

That, Dear Reader, is also why I'm not modifying myQuest 3 to demonstrate this technique. I use the device in a fairly small space, and when you turn on Developer Mode and turn off the Guardian, you also turn off passthrough. That might be great in a car, but it could also do real damage.

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If you hurt yourself, your family, your cat, your furniture, or anything else, it's your responsibility. Remember, I warned you against this. Also, remember to put it back how it's supposed to be after you're done using it as a passenger in the car.

Okay, so the first thing to do is go to Meta's developer site and sign up for a developer account. This process used to take a while to get approval, but it now happens instantly and automatically.

Once your developer account is set up, put on your Quest headset, go to Settings, and then Device Settings.

Take a quick look and see if there's a Developer section in the menu. More than likely, you won't have that section. To enable it, go to Software Update, and you should see an Update Now button. If you don't see the Software Update, power down your Quest, wait a few minutes, and power it back on. Now, there should be an update. Go ahead and install it.

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Once the update completes, and you restart, you should have a Developer tab available. Once you enter that tab, you should see a Guardian radio button. Flip it off, and the boundary is completely disabled until you turn it back on. Keep in mind, so is passthrough. That change means you won't be able to see your surroundings. So, be careful.

Now, you should be able to stream a movie or watch a YouTube video without the boundary indicators getting in your way.

What to expect if you try it

Next, let's look at some folks who tried this technique out. The first is a worrying dude who seems willing to ride standing up in the back of a moving van, with no visibility. He puts on an entertaining show, but kids, don't try this at home (or in a van). I'm including this mostly as an example of what not to do.

This next guy is using a Quest Pro. He shows how braking and acceleration confuse the tracking sensors. He points out that if the car bounces, the VR world bounces. This is the exact moment I decided not to try this out for myself. I don't like what it feels like to hurl and I don't want to clean up the mess.

Our last example is a similar story, but at one point everything in the virtual environment flew at him super fast. He claims he never gets motion sickness, but trying this caused some motion sickness. If I still had any slight inclination to try this tactic out, it died here.

Bottom line

The bottom line is that traveling with the Quest headset -- and it doesn't matter if it's the Quest 2, theQuest Pro , or the Quest 3 -- pretty much sucks. Yes, it's intermittently doable, but it's probably not worth the effort.

As my retrospective at the beginning of this article shows, I can't put myself in the mindset of a 12-year-old in 2024. But if his parents say it's okay, it's probably worth a well-supervised try. (Editor's note: Nah.) But Johnny would probably do better with what everyone else on the planet seems to be doing: staring at his phone and shutting everyone out by sheer force of will.

Are you going to try this? Do you think it would be something you'd do if there were a working and supported car mode in the Quest environment? Let us know below.


You can follow my day-to-day project updates on social media. Be sure to subscribe to my weekly update newsletter on Substack, and follow me on Twitter at @DavidGewirtz, on Facebook at Facebook.com/DavidGewirtz, on Instagram at Instagram.com/DavidGewirtz, and on YouTube at YouTube.com/DavidGewirtzTV.

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